Alexandre Morgand

3D vision · neural rendering · SLAM

I work on the parts of computer vision that turn cameras into 3D: dense reconstruction, neural rendering, and real-time SLAM.

Most recently I was a Computer Vision Research Scientist at Simulon, building the capture-to-asset pipeline behind the app — photometric capture, monocular and LiDAR reconstruction, 3D Gaussian Splatting, and real-time splat rendering on device and web. Before that, five years at Slamcore in London on visual-inertial SLAM and long-term mapping, and a PhD at Clermont Auvergne on light-source modelling, specularity and diminished reality.

Paris · Hybrid

Alexandre Morgand

Gaussian splat · drag to turn

Selected work

Dense reconstruction and planar rooms

Simulon · 2023–2026

Rooms reconstructed densely from capture, then decomposed into planar surfaces — floors, walls and openings — so a scene becomes a compact set of geometric primitives instead of a raw mesh.

  • Dense reconstruction
  • Planar fitting
  • Room modelling

Dense photometric SLAM to 3D Gaussian Splatting

Simulon · 2023–2026

A dense photometric SLAM system for handheld phone video: camera tracking and a dense point map built progressively as the capture plays, then used to initialise 3D Gaussian Splatting — shown as point map, then splat geometry, then the final render.

  • Photometric SLAM
  • Dense mapping
  • 3DGS initialisation

Few images to textured meshes

Simulon · 2023–2026

Complete, textured 3D meshes recovered from just a handful of photographs — sparse-view surface reconstruction for scenes where a full capture isn’t practical.

  • Sparse-view reconstruction
  • Surface meshing
  • Texturing

Images to 3D Gaussian Splatting

Simulon · 2023–2026

Everyday objects captured as images and turned into Gaussian-splat assets in under a minute, rendered in real time on device and web — the asset pipeline behind the app.

  • 3D Gaussian Splatting
  • Reconstruction
  • Asset pipeline

Visual-inertial SLAM at scale

Slamcore · 2018–2023

Real-time visual-inertial mapping on a handheld sensor: pose tracking, dense surface reconstruction and loop closure. The small inset is the live camera feed; the coloured surface is the map built from it.

  • VIO
  • SLAM
  • Dense mapping

Experience

  1. 2023 — 2026

    Computer Vision Research Scientist · Simulon

    Photometric capture, dense reconstruction and neural rendering for a mobile 3D capture app. Contracted through my own research company.

  2. 2018 — 2023

    Computer Vision Scientist · Slamcore London

    Visual-inertial odometry, long-term and multi-session mapping, panoptic segmentation for intelligent mapping, and the accuracy metrics behind QA.

  3. 2014 — 2018

    PhD, Computer Vision · CEA / Clermont Auvergne

    Augmented-reality realism: light-source modelling, specularity prediction, inpainting and diminished reality in real time. Supervised by Adrien Bartoli and Mohamed Tamaazousti.

  4. 2011 — 2014

    Research Engineer · CEA Paris

    Fiducial-marker detection and constrained SLAM; real-time 3D localisation for self-driving vehicles.

Selected publications

  1. A Geometric Model for Specularity Prediction on Planar Surfaces with Multiple Light Sources

    A. Morgand, M. Tamaazousti, A. Bartoli

    IEEE TVCG · 2017

  2. A Multiple-View Geometric Model of Specularities on Non-Planar Shapes with Application to Dynamic Retexturing

    A. Morgand, M. Tamaazousti, A. Bartoli

    IEEE TVCG · 2017

  3. Specularity prediction on a curved surface

    A Multiple-View Geometric Model of Specularities on Non-Uniformly Curved Surfaces

    A. Morgand, M. Tamaazousti, A. Bartoli

    VRST · 2017

  4. An Empirical Model for Specularity Prediction with Application to Dynamic Retexturing

    A. Morgand, M. Tamaazousti, A. Bartoli

    ISMAR · 2016

  5. Real-time specular reflection detection

    Generic and Real-time Detection of Specular Reflections in Images

    A. Morgand, M. Tamaazousti

    VISAPP · 2014

13 papers in total · Full list on Google Scholar →

Patents

  1. 2023

    Visual-Inertial Localisation in an Existing Map

    P. Alcantarilla, A. Morgand, M. Boucher · US 11,830,218 B2 — Slamcore Ltd

  2. 2022

    Visual-Inertial Localisation in an Existing Map

    P. Alcantarilla, A. Morgand, M. Boucher · GB 2 599 947 B — Slamcore Ltd

  3. 2019

    Method for Processing Images Having Specularities and Corresponding Computer Program Product

    M. Tamaazousti, A. Morgand, A. Bartoli · US 10,497,136 B2 — CEA